O que significa 33 Immortals Gameplay?
33 souls who are damned for hell have taken a defiant stand against the judgement God has placed upon them, and now seek to rally together through several stages of hell in order to defy fate and become 33 Immortals. Players will join massive ongoing raids of up to 33 players with their chosen weapons, abilities, and upgrades to loot God’s domain, grow even more powerful, and kill God itself.
Judging from what I could experience in Hell at least, the developer has experimented and almost perfected the formula to keep the action flowing and make the map exploration-worthy.
Experience your soul’s epic journey through the afterlife rendered in beautiful hand-drawn animation. 33 Immortals is a unique take on Dante Alighieri’s literary masterpiece, the Divine Comedy.
With dozens of players on screen doing their own thing to help the anti-divine cause, the chaos is the addicting element of
A unique boss duo awaits at the end of Purgatory too, while the upcoming dungeon set in heaven should deliver the final fight against God for those who are worthy.
’ art style really shines: Lucifer is a big blue beast who feels ripped straight out of He-Man and the Masters of the Universe
Nous surveillons donc son dfoiveloppement avec un grand intérêt. En attendant sa sortie en 1.0, nous n’allons en tout cas pas bouder notre plaisir de replonger en Enfer, cette fois avec des amis, pour botter les 33 Immortals Gameplay fesses por Lucifer et voir les autres dé especialmentefis diaboliques qui attendent notre âme en peine et 32 autres compagnons.
Large-scale multiplayer games aren’t uncommon, and the same goes for roguelikes with meta progression and precise combat as well as titles that require cooperative play against hordes of enemies.
Adding to that, if you’re itching to play with a wider group of friends than three, unfortunately, four player parties are the maximum you can achieve right now, letting you matchmake into 33-player rounds with the group as if this is a co-op battle royale.
But I liked the vibe The Dark Woods area offers, letting me recover a bit from the hectic Inferno, and interact with these characters to help the story of 33 Immortals
The above-mentioned Dark Woods is a staging ground outside the realm of Inferno, free of enemies, and where you’ll be able to upgrade your Soul for its next run by speaking to some notable literary characters.
However, at the moment, the tutorial is weak, leaving you to figure many things out on your own like the crucial Empathy mechanic. The movement and combat initially feel sluggish compared to other roguelike games, which may be frustrating for those expecting a similarly fluid experience.
was conducted on a pre-release copy of the Xbox version provided by the developer and Microsoft. The game was played on a Windows PC.
A perk that reduces the cooldown of the dash by one second was one of my absolute favorites to randomly find, this made the game feel more agile and reactive, where I can be an aggressive force in the battlefield instead of being on the defensive so much and saving my dodge for later. Instances where I had this perk was also when I progressed the furthest in the final boss fight. Going back to the standard 2 second dodge cooldown in later runs felt like such a downgrade, making the gameplay feel noticeably slower and less responsive compared to when I had the perk.